class DbConnectionencapsulate all connections to database server
encapsulate all connections to database server
map < int, MovieItem > movies
static const char _database_name_[]
static const char _debug_level_[]
static const char _list_movies_[]
static const char _list_captions_[]
static const char _list_mov_files_[]
static const char _superuser_[]
static const char _save_properties_[]
static const char _list_properties_[]
static const char _set_property_[]
static const char _list_channels_[]
DbConnection()
~DbConnection()
void connect( const string &server, unsigned int port )
bool login_superuser( const string &passwd, vector< string > &messages )
const map < int, MovieItem > & get_movies() const
const MovieItem& get_movie_by_id( int id )
void wait_input()
void skip_to_prompt( vector< string > &messages )
void set_debug( vector< string > &messages, int debugL )
string get_database_name( vector< string > &messages )
void load_new_database( vector< string > &messages, const string &dbname )
void load_movie_text( vector< string >&messages, int id, TextOfMovieT *tom)
void getMovieFileListByTime( int id, const struct tm &t, MovieFilesT &movieFiles, const Session &session, vector< string > &messages )
void loadMovieFileList( int id, MovieItem &mi, const Session &session, vector< string > &messages )
void loadServerProperties( vector< string > &messages, ServerConfigItemVec &props )
void saveServerProperties( vector< string > &messages, ServerConfigItemVec &props )
void fill_channellist( vector< string > &messages, channel_infos_mapT &channel_infos_map )
void start_recording( int channel_id, vector< string > &messages )
void stop_recording( int channel_id, vector< string > &messages )
alphabetic index html hierarchy of classes or java