class broadcast_targetcapturing thread must dump data to TCP sockets - usually to nearests push servers, from where it will be pushed by UDP to clients
capturing thread must dump data to TCP sockets - usually to nearests push servers, from where it will be pushed by UDP to clients. That's the reference to push server
Sockaddr control_addr
SOCKET broadcast_sock
SOCKET control_sock
unsigned sequence
int push_serv_id
broadcast_target( int _push_serv_id, const Sockaddr &control, const Sockaddr &broadcast )
~broadcast_target()
bool compare_addr( const Sockaddr &a ) const
bool compare( const broadcast_target &target ) const
int get_push_serv_id() const
void connect()
void send( const char *data, unsigned size, const std::string &text, const Timeval &now )
std::string describe_itself() const
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