Doing Research in Experimental Computer Systems Laboratory
How to do research in Experimental Computer Systems Lab ?
1. "Advice on Research and Writing"
2. "How to Have a Bad Career in Research/Academia" by Dave Patterson,
firstname.lastname@example.org (Tzi-cker Chiueh, last updated 11/5/2004)
- Goal: Put Stony Brook on the map of experimental systems research
- Approach: Build the "real stuff"
- My responsibilities as advisor: sort of like an NBA coach
- Teach you how to play the game as a whole, assuming you know how to dribble
- Create a stimulating research environment
- Come up with good topics for you to work on
- Show with example how to do research
- Lead you through the adventure
- Your responsibilities as graduate student:
- Educate your professors, including me
- Occasionally drop by my office and say ``what if we do X...''
- Learn from one another
- Come up with possible solutions when stuck
- Perform experiments and analysis
- Essential ingredients that make a good graduate student: (With my personal bias)
- Absolute enthusiam in computing technology
- Common sense
- Independent problem solving skill
- Responsible for assigned work
- Responsive to feedbacks and criticism
- Clear mind
Curiosity > Prove yourself > Impress your advisor > Get a degree
You should be in this for yourself, not for anyone else.
Do the impossible > Build a cool widget > Just get by
A sense of purpose and urgency
It's YOUR project, i.e., your job counts on it!!
- Hard Work
Must be prepared to sustain a period of
12-18 months of >= 12 hrs/day, 6 days/week work
How to implement a system on schedule? Prioritization
What is the structure and tone of a paper?
Good writing and verbal communications skills are CRITICAL
Build up your connections whenever possible
Cooperate by exploiting local talents
To walk on top of waters, you have to know every stone underneath
TRANSLATION: every impossible-looking thing has tricks!
Read BYTE, EE Times, and other trade rags
Computer science is too young a field to be divided into subfields
Must have the capability to learn all the related math and algorithms and work on a new area QUICKLY
It's not given, i.e., it can be learned
Experience and taste are what really counts in our business
The nature of this group's research dictates that the speed with
which we built a prototype is at least as important as the speed of
the prototype itself
Excellence is expensive
The last 10% to perfection typically consumes 80% of the effort,
but is also what distinguishes between mediocrity and GREATNESS
The devil is ALWAYS in the details
- When you are done, you should master the skills of
- Designing and implementing novel systems,
- Analyzing the corretness and performance of working systems and improving them,
- Putting in clear writing how a complicated system works, and
- Coming up with interesting project ideas with excellent taste.
- General Advice:
- Read widely
- Learn to communicate well
- Be a team player
- The name of the game for being a graduate student is efficient
- Always make plans ahead
- Talk to knowledgeable people regularly
- Practice solving problems and building systems whenever
you have a chance