CSE 659 (Section 2) Seminar on 3D Graphics Hardware
Professor Tzi-cker Chiueh
Description
This is a one-credit seminar course on 3D graphics hardware.
This semester, we will study current work that has been done in
3D graphics hardware, as well as commercial software/hardware
efforts in this area.
The other goal of this seminar is to collect as much information
about 3D graphics hardware as possible and put them in a centralized
URL. So along the semester, I am expecting seminar participants to
actively contribute to the collection.
Students who decide to take this course must be
committed to do a high-quality presentation of his or
her assignment. In particular, a handout of at least
one page must be prepared beforehand to be distributed
in the meeting.
As usual, auditors are not welcome.
We meet from 5 to 6:00 PM in the conference room every Wednesday.
The first class is 9/4/96.
The Schedule
9/4 Organization Meeting (Chiueh)
9/11 3D Graphics Hardware Basics-1 (Chiueh)
9/18 3D Graphics Hardware Basics-2 (Chiueh)
9/25 Accelerated Graphics Port (bannach)
10/2 Parallel Graphics Rendering (bannach)
10/9 Microsoft's Talisman (ballman)
10/16 Texture Mapping Hardware (ingmar)
10/23 Graphics Workload Characterization (wjlin)
10/30 3DLabs's Glint and other PC 3D cards (dmitry)
11/6 Virtual Local Frame Buffer (baoquan)
11/13 Microsoft's Direct3D API (dmitry)
11/20 Parallel Graphics Rendering-1 (csilva)
12/4 FBRAM (lanhuang)
12/11 SIGGRAPH-2 (ingmar)