CSE 659 (Section 2) Seminar on 3D Graphics Hardware

Professor Tzi-cker Chiueh


Description

This is a one-credit seminar course on 3D graphics hardware. This semester, we will study current work that has been done in 3D graphics hardware, as well as commercial software/hardware efforts in this area. The other goal of this seminar is to collect as much information about 3D graphics hardware as possible and put them in a centralized URL. So along the semester, I am expecting seminar participants to actively contribute to the collection. Students who decide to take this course must be committed to do a high-quality presentation of his or her assignment. In particular, a handout of at least one page must be prepared beforehand to be distributed in the meeting. As usual, auditors are not welcome. We meet from 5 to 6:00 PM in the conference room every Wednesday. The first class is 9/4/96.

The Schedule

 
9/4 Organization Meeting (Chiueh)
9/11 3D Graphics Hardware Basics-1 (Chiueh)
9/18 3D Graphics Hardware Basics-2 (Chiueh)
9/25  Accelerated Graphics Port  (bannach) 
10/2  Parallel Graphics Rendering  (bannach)
10/9  Microsoft's Talisman   (ballman)
10/16  Texture Mapping Hardware  (ingmar) 
10/23 Graphics Workload Characterization (wjlin) 
10/30 3DLabs's Glint and other PC 3D cards (dmitry) 
11/6  Virtual Local Frame Buffer  (baoquan) 
11/13 Microsoft's Direct3D API (dmitry) 
11/20 Parallel Graphics Rendering-1 (csilva) 
12/4 FBRAM (lanhuang) 
12/11 SIGGRAPH-2 (ingmar)