ECSL

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      Current Projects

Software Defined Radio on GPU [Alexey]
Debugger and OS Support on GPU [Michael]

 

      Completed Projects

Software Multithreading
Architectural Issues for High-Performance Internet Processors [Kartik, Prashant]
Design Issues in Network Processor Cache [Kartik, Prashant]
Extending In-Memory BIST Logic for IRAM [Tulika]
Sunder: A NOW-based Parallel 3D Graphics Engine [Tulika, Fido, Andrew]
Locust: Compiler-Directed Distributed Shared Memory Systems [Manish Verma]
Beluga: A DRAM-based Single-Chip ATM Switch [Srinidhi]
3D Graphics Workload Characterization [Tulika]
I/O-Conscious Volume Rendering [Chuan-Kai]
Heresy: Mesh-Oriented 3D Graphics Architecture [Tulika]

 

 

This page was last updated on 12-20-2004.